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NPC Generator

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Advanced [show]


Frouse Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He has moderate length chestnut hair. His eyes are a pleasant gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted, Optimist. Flaws: Secretive. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Frouse Murnig, Male Gnome Rogue 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Auran, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Amethyst (40 gp). Obsidian (16 gp). Coral (40 gp).


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean pastel cloak covering his clean studded leather. His gray fur is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his hazel eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Military, Family. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Emerald Running, Male Tabaxi Ranger 2
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Athletics +4, History +5
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Bardryn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman has the majority of her body covered in plate, and sports empty pouches on her belt. Her hair is short and white. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy, self-centered, vain, and jealous.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Bardryn has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep.

Flaws: Antagonistic, Selfish, Disease, Insomniac. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Bardryn Goldfinder, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)17 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 500 sp.


Social Check DCs


Dalaba Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears rags and sports a simple walking cane. She is tall, broad shouldered and powerfully built. Her black hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A skeptical and narcissistic woman, Dalaba's first love is herself. Her second love is also herself. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of western immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Stableman for the past few years.

Motivation: She's attracted to the PC; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Immigrant, Job, Has a crush. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Dalaba Loofollue, Female Gnome Expert 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Oskar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He is bald on top and has large red tufts of hair around his ears. He has hazel eyes and a grey hat with a white feather.

Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dyer.

Motivation: To settle down with his crush.

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Nature. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Oskar Bloodkith, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 4000 cp. 1 Simple lock.


Social Check DCs

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