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Advanced [show]


Enidda Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Sporting a silver mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She has a massive crush on the younger sibling of the Knight who has hired her part-time. She is an amazing painter.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her martial abilities were realized during a raid on her village. She hasn't been sleeping well lately.

Motivation: Wants a kiss.

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Has a crush. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Enidda Bafflestone, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 30 pp. Deep green spinel (70 gp).


Social Check DCs


Sarah Marlee, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her brown hair up. Her brown unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born blind and as such lacked many opportunities for work. Like her mother and her sister before her, after school she went straight into learning to become a Miner. She now owns her own business.

Motivation: To be a Barrister again; and she feels that her past leaves her morally obligated to help

Ideals: Justice. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Sarah Marlee, Female Human Adept 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sybil Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an entirely yellow suit with red socks and a vest with buckled shoes. She has no hair. Her ears are large.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Map Maker business at a young age. She was taken from her home at a very young age. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Job, Slave. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Sybil Quinten, Female Half-Elf Warlock 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 130 gp. Red spinel (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Numba Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a fancy blue dress. She has slicked back golden hair. She has several tiny aquamarine earrings on each ear.

Personality: She has always had a great fascination with Tabaxi culture. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Dyer, who enjoyed hunting, Numba was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Numba was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She uses money and sex appeal to get what she needs; and several ex partners dislike her way of doing things and want revenge

Flaws: Racist, PTSD. Bonds: Attractive, Rich, Enemies, Nature. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Numba Sympony, Female Gnome Adept 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)11 (+0) 9 (-1)17 (+3)
Skills Investigation +2, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Golden yellow topaz (300 gp). 1 Chain shirt.


Social Check DCs


Nákra Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. Nákra abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Nákra Weld, Male Half-Orc Cleric 2
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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