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Elama Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. She carries with her a set of halberds, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Elama Andreantti, Female Half-Elf Bard 4
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp.


Social Check DCs


Baradad Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Glassblower. He has done his best to style his red crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Baradad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Baradad hails from a village terrorized by drow. In his 10th year, his parents were killed by a drow raid, leaving Baradad alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and a deep hatred of drow

Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic, Hedonist. Bonds: Enemies. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Baradad Zzzxaaxthroth, Male Dragonborn Monk 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills History +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He wears his black fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: The child of a Jeweler, who enjoyed hunting, Kite was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kite took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Attractive, Nature. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Kite In the Morning, Male Tabaxi Warrior 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)17 (+3) 15 (+2)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Marbas Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His dark red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the east, certain he would find work there.

Motivation: Wants his loneliness to end; and he has a crush on the local stylist

Ideals: Philantrophist. Bonds: Poor, Attractive, Has a crush, Immigrant, Adventurer. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Marbas Decorum, Male Tiefling Commoner 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Purson Rage, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Purson was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Religious, Attractive. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Purson Rage, Male Tiefling Expert 3
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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