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Advanced [show]


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a green and red robe with the hood down, and a wedding ring on his left hand. He has blue hair. His eyes, though not visible through his cowl, are black.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: Merihim was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to pay off his debts

Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: In love, Immigrant. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Merihim Tragedy, Male Tiefling Fighter 3
Medium (6'2") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zanna Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a long, tan cloak. Her chestnut hair is lengthy. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Prone to second guessing herself, she comes off as nervous. She always tries to repair and not replace. It was this mentality that drove her into the Shipwright business.

History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Money/treasure; and expand her business

Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Zanna Albaratie, Female Gnome Fighter 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Percival Eastoft, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries kukris. His hair, while still mostly white, has prominent grey streaks. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Percival Eastoft, Male Human Cleric 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp.


Social Check DCs


Pandjed Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. He has moderate length white crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Job, Family. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Pandjed Vangdondalor, Male Dragonborn Adept 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)18 (+4) 14 (+2)10 (+0)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (200 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs


Laucian Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Laucian took refuge in the large cave and found the beat up spear and armor he uses now. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new barkeep responsibilities is difficult

Flaws: Ugly, Selfish. Bonds: Job, Military, Nature. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Laucian Wasanthi, Male Elf Commoner 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1300 sp.


Social Check DCs

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