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NPC Generator

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Advanced [show]


Beatrice Stratford, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in a clean brown cloak covering her clean studded leather. Her tied-back hair is chestnut. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a son. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: She's attracted to the PC; and wants to open a new tavern

Flaws: Secretive, Antagonistic. Bonds: Job, In love, Has a crush. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Beatrice Stratford, Female Human Rogue 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 12 (+1)18 (+4)
Skills Arcana +4, Deception +6
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp.


Social Check DCs


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He wears his hair in dreadlocks. He has hazel eyes and a brown hat with a tan feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, Has a crush. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Chad Marley, Male Human Adept 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 18 (+4)14 (+2)
Skills Athletics +3, Insight +6
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 30 gp. Jasper (60 gp).


Social Check DCs


Faral Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears blue cloth garments or leather armor. She wears her golden hair up in a very large beehive style do. She has a dull look in her gray eyes.

Personality: This woman loves writing and to teach people writing more than just about anything. Energy wise she seems alert and responsive.

History: From birth she was tutored by a cruel and relentless mentor. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and she is terrified, and will act out of fear

Ideals: Artistic, Professionalism. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Faral Caphaxath, Female Elf Cleric 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3200 sp.


Social Check DCs


Cairn Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Map Maker. He sports a flattop hair cut. His thin eyebrows rest above his beady white eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Cairn grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He struck the Map Maker job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Cairn Pandaemonium, Male Tiefling Aristocrat 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)20 (+5)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears dark leathers with embroidery. He has a hunchback. His auburn hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dalgal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalgal. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Athletics +1, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 sp.


Social Check DCs

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