Trey Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing the road beaten gear of a warrior. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.
History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Logical. Flaws: Shy, Selfish. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4 Thunderstones.
Habor Gift, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears green painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and his religion dominates his actions
Ideals: Persistence, Entrepeneur. Bonds: Religious, Immigrant. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Obsidian (14 gp). 1 Masterwork Common Melee.
Cockaby Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has done his best to style his black hair to look like a famous performer. His amber eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cockaby was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Priest. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Greedy. Bonds: Nature, Immigrant. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Zephan Care, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Zephan was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Family. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Yurgunn Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey armored body suit, with a simple white line shooting up and back down. Her red hair is kept up in a ponytail inside a top hat. She wears large thick round spectacles.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Yurgunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Cynical. Bonds: Job, Mentor, Slave. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1500 sp. 1 Darkwood Buckler.
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