Crampernap Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and brown with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Crampernap is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the south, but his parents moved at a very young age to the west. Crampernap abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Valafar Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'9". He wears a green tunic with blue highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a falchion. He keeps his long chestnut hair kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother; and wants to raise his children well
Flaws: Secretive. Bonds: Rich, Religious, Mentor, Family. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Infernal, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
Heather Leighton, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'10" and is wearing a long, brown cloak. Her right hand appears badly burned and disfigured. Her hair is long and black with streaks of white, and is pulled back with small brown clips. Her eyes, though not visible through her cowl, are amber.
Personality: She has a massive crush on the younger sibling of the Spice Merchant who has hired her part-time. She would rather hide behind her crafts than deal with other people.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out south to avoid the crime she committed. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love.
Ideals: Artistic. Flaws: Shy. Bonds: Has a crush, Military, Criminal record. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. Chrysoberyl (80 gp).
Frug Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear tan clothing when he does not wear armor. He has a very tight haircut. His brown eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Frug was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Frug and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Deep green spinel (160 gp).
Andram Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly glaives and axes. He wears a wide-brimmed hat to cover his moderate length white hair. This white eyed northerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the north to a Carter, Andram learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Andram has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Flaws: Depressed, Disease. Bonds: Rich, Criminal record, Has a crush, Job. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
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