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Advanced [show]


Ishte Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is thinning but still full. She has gold eyes and a green hat with a grey feather.

Personality: She speaks before she thinks and is too direct. She is obsessed with a lost civilization.

History: She was born into a rich family. Ishte abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Impulsive, Insane. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Ishte Bitter, Female Tiefling Cleric 3
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 18 (+4)16 (+3)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 14
Languages Common, Aquan, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: Just what you see.


Social Check DCs


Lezre Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she sports white clothing, slightly heavier than average wear. Sporting a golden mohawk this woman's hair draws a lot of attention. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. During her travels, Lezre and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lezre discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Lezre fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Lezre Lindsay, Female Half-Orc Druid 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Melee.


Social Check DCs


River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports brown clothing, slightly heavier than average wear. She sports a flattop fur cut. She has a tattooed face.

Personality: Calm and collected, she is a well trained Carter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Logical. Bonds: Job, Military. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

River Shoe, Female Tabaxi Aristocrat 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Quick Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her pastel robe and has her warhammer always slung over her shoulder. She keeps her white fur in a flapper bob. Her copper eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A true patriot, Quick would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. Her first spouse was a Ruler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Many gnolls want her driven away; and revenge

Ideals: Disciplined. Bonds: Military, Family, Has a crush, Enemies. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Quick Candle, Female Tabaxi Ranger 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs


Mara Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes lackadaisically let the world flow into them.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Further she is a bit of a stoner and is frequently out of it.

History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She now travels the world, in search of power and loot.

Motivation: Her relatives are trying to arrange a marriage; and obtaining odd cultural halfling artifacts is her passion

Flaws: Shy, Addict. Bonds: Nature, Adventurer, Family. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Mara Withrethin, Female Elf Barbarian 1
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Deception +2, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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