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NPC Generator

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Advanced [show]


Naeris Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Naeris was born in the south. At a young age he loved to build and create. Through the years after Naeris was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Naeris's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Naeris and his spouse have recently divorced.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Poor, Family. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Naeris Qualanthri, Male Half-Elf Sorcerer 3
Medium (5'4") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Lûgnak Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and brown robe with the hood down. His tied-back hair is silver. His fierce amber eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Lûgnak hails from a village terrorized by drow. After coming to the age of reason, Lûgnak took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Lûgnak Berkeley, Male Half-Orc Monk 1
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp. Red spinel (130 gp).


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Poor. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Charles Staurheim, Male Human Adept 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 18 (+4)17 (+3)
Skills Athletics +3, Insight +6
Senses Passive Perception 14
Languages Common, Draconic, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 90 gp.


Social Check DCs


Krimp Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is long and black with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Krimp was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and marry his brother to traveling adventurers

Ideals: Optimist, Logical, Philantrophist. Flaws: Mundane. Bonds: Family. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Krimp Atherton, Male Half-Orc Aristocrat 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ellywick Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears professional attire. Her black hair is slicked back into a classic pompadour. Her eyes are a pleasant amber.

Personality: She likes to make people angry or surprised. She is obsessed with finding treasure.

History: Ellywick was born in the south. At a young age she loved to build and create. After coming to the age of reason, Ellywick took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Ellywick Fiddlefen, Female Gnome Warrior 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Lapis lazuli (10 gp).


Social Check DCs

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