Ridaro Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her auburn hair is cut short with large spiked bangs in the front. Her fierce amber eyes like to dwell on things.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She takes great joy in being the best Bounty Hunter in town.
History: The child of western immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bounty Hunter. She has worked as a Bounty Hunter like her mother before her.
Motivation: Wants to open a new tavern; and balancing her hectic life and new bounty hunter responsibilities is difficult
Ideals: Opinionated. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 290 gp.
Guy Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. His chestnut hair is still thick. He wears an eyepatch.
Personality: He has always had a great fascination with Tiefling culture. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Assassin job and began his own company from there.
Motivation: Tiefling compassion; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Racist, Hedonist. Bonds: Job. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bolhild Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a long, brown cloak. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.
Motivation: Doesn't want to be a Barrister and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Insomniac, Shy, Antagonistic. Bonds: Job, Family. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Moss agate (16 gp).
Melissa Holton, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is well dressed, constantly wearing a grey suit, tan shirt, and grey tie. Her red hair is wavy and long. She tend to wears goggles to shield her eyes.
Personality: She is a Sage first and foremost. She believes firmly that knowledge should be universal. She feeds upon the attention of others.
History: Melissa was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and a need for knowledge about a nearby landmark
Flaws: Fearful. Bonds: Attractive, Job, Family, Adventurer. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. 2 Smokesticks.
Art On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears light armors faded through time and improper care. Her top hat is riddled with cuts and holes. She is baby faced.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Art was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her childhood dream was to be a Mercenary, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
