Thamuz Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his long purple hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Thamuz hails from a village terrorized by illithids. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He feels threatened by others; and he wants revenge against illithids
Flaws: Antagonistic, Fearful. Bonds: Poor, Enemies, Debt. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Rangrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of southern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Damaia Violence, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a simple green robe with white stripes complete with hood. Her whole body is exceptionally muscular. Her silver hair, when down, is lengthy. Her eyes are gold and catlike.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is able to make almost anything out of random pieces of junk.
History: Her father raised her in a mountain cabin. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Justice, Gifted. Bonds: Immigrant, Nature, Family. Occupation: Painter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 2 Smokesticks. 2 Alchemist’s fire.
William Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Jarana Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing the road beaten gear of a warrior. Sporting a blonde mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She always tries to repair and not replace. It was this mentality that drove her into the Ruler business.
History: From birth she was tutored by a cruel and relentless mentor. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in sai use. Days after completing her studies, news broke out that her hometown was attacked by illithids. Jarana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and revenge
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Mentor, Enemies. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp.
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