Kilvar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, he is not a threatening figure. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. Kilvar was born on a far western forest where he grew up under the tutelage of his father, an expert Knight. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Bonds: Slave, Immigrant, Job, Family. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 150 gp. Freshwater pearl (16 gp). 1 Masterwork Common Ranged Weapon.
Ratlûg Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a black coat over a tan low-cut shirt, and a small hat upon his head. With bright auburn hair and a scraggly beard. His eyes are green and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: Half-Elven compassion; and to reunite with his absent mother
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Criminal record, Family. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Akmen Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He has styled his blue hair well, parting it to the left. His thin eyebrows rest above his beady silver eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, Akmen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Akmen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Akmen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Immigrant, Adventurer. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Malachite (15 gp). 1 Everburning torch.
Veit Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with black slacks. His skin is fair and his fingers are delicate and long. His brown hair is lengthy. His thin eyebrows rest above his beady amber eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south to a Engraver, Veit learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He became a Engraver soon after.
Motivation: He wants revenge against illithids.
Flaws: Ugly, Racist. Bonds: Enemies, Job, Immigrant. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 cp.
Fenriz Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His chestnut hair is knotted and matted. His gold eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 8 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Fenriz and his spouse have recently divorced.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Immigrant. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp.
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