Mogg Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly blonde, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Butcher profession.
History: Gifted from a young age, Mogg studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and to be a butcher again
Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Job. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp.
Lance Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and is generally shirtless and showing off his tattooed chest. His red hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.
Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his brother to traveling adventurers
Ideals: Impeccable, Entrepeneur. Flaws: Lazy. Bonds: Criminal record, Family. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Banded agate (5 gp).
Donaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Unemployed. He wears his red crest up. His red eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Donaar grew up listening to his father's many stories. Over the years he perfected his riding and shooting skills. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Azurite (13 gp). Jade (110 gp).
Ella Huckabee, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. Her head has been shaved. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Ella hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is able to fit into much smaller and tighter spaces than normal.
History: She was born a particularly ugly child, much to the horror of her parents. At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. She was granted necromantic powers by her dying sister.
Motivation: Many drow want her driven away.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp. 1 Banded mail.
Morg Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a falchion. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Armorer profession.
History: He was born in a small forest village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morg. He became a Barrister soon after.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Celestial, Giant
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!