Broce Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered tan stockings. He carries a battered club and tarnished trident as well. His feathered hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: Broce was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and he's in love
Ideals: Fighting, Optimist, Persistence. Flaws: Ugly, Selfish. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 15
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 14000 cp.
Astaro Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally shirtless and showing off her tattooed chest. Her hair is blue, silky, and of moderate length. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. A true patriot, Astaro would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the south to a Brewer, Astaro learned a great deal about her father's area of expertise. She was taken from her home at a very young age. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing her hectic life and new brewer responsibilities is difficult
Ideals: Athletic. Bonds: Attractive, Military, Job, Slave. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Malachite (4 gp).
Kabbarg Ramsay, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. She has done her best to style her silver hair to look like a famous performer. Her thin eyebrows rest above her beady hazel eyes.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 8 years old her parents immigrated from the south. Through the years after Kabbarg was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Kabbarg's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Gnome, Infernal
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 2000 cp.
Falkrunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear brown pants and tee shirts. Her black hair is unkempt and raggedy. Her green unseeing eyes seem to look past you.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. When Falkrunn reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and wants her loneliness to end
Flaws: Ugly, Disease, Shy. Bonds: Poor, Military. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 140 gp.
Armara Glee, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a green broad hat and green clothes. She has moderate length red hair. Her fierce black eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Armara embodies much of what other species detest in the Tieflings. She also hits on women, regardless of circumstances.
History: Born in the south to a Interpreter, Armara learned a great deal about her father's area of expertise. A gifted student she started as a Gardener, but she got bored and became a Interpreter. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She's in love; and wants her loneliness to end
Flaws: Antagonistic, Secretive. Bonds: Has a crush, Job. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Masterwork Common Melee.
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