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Advanced [show]


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and carries hammers. Her fur is cut close to her head. She wears a mask on her face.

Personality: Sun is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 11th year, her parents were killed by a drow raid, leaving Sun alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud; and many drow want her driven away

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Poor, Enemies. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Sun In the Wind, Female Tabaxi Commoner 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants, and carries bows. Her fur is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born at the edge of vast island. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Nimble In the Wind, Female Tabaxi Bard 3
Medium (4'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 13000 cp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aggressive, abrasive, and angry, Stannor embodies much of what other species detest in the Halflings. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Stannor was born in the north. At a young age he loved to build and create. A freak accident while working with his Junk Dealer father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Justice, Persistence. Flaws: Antagonistic, Disease, Fearful. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Stannor Goodearth, Male Halfling Fighter 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +6, Performance +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1

Possessions: 30 gp.


Social Check DCs


Kipper Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue painted combat armor at almost all times. His hair, while still mostly silver, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Attractive. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Kipper Sympony, Male Gnome Sorcerer 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Ielenia Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in earthy colors with a tan and black handkerchief worn on her right side. Her tied-back hair is golden. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is extraordinarily eccentric. She is obsessed with her god.

History: Born to a pair of adventurers, Ielenia grew up listening to her mother's many stories. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She's attracted to the PC; and she's looking for her big break

Flaws: Insane. Bonds: Attractive, Religious, Adventurer, In love, Has a crush. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Ielenia Ilphelkiir, Female Elf Druid 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1000 sp.


Social Check DCs

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