Quick Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. His black fur is still thick. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.
Motivation: To protect his home; and he is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Religious, Criminal record, Guardian. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Silver holy symbol.
Anverth Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: An older man who usually wears his tan robe and has his kukri always slung over his shoulder, he is not a threatening figure. His auburn hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. Anverth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Anverth and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Logical, Impeccable. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Jet (50 gp).
Vonbin Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears very tight pants and wife beaters, though occasionally he sports a brown coat, and his gloved hand is found clutching a mace. His chestnut hair is braided into rings. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Painter, Vonbin learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vonbin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vonbin. He moves from town to town, unable to find a place to settle.
Motivation: To be a Merchant again; and further expansion of business
Flaws: Forgetful. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 360 gp. 4 Tanglefoot bags.
Lilith Rage, Female Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern woman dresses well, typically a more casual-formal manner. Her hair is red, silky, and of moderate length. Her eyes are likewise silver.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with finding treasure.
History: Gifted from a young age, Lilith studied abroad. She found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Pink pearl (150 gp). 1 Masterwork Heavy wooden shield.
Gennal Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His brown hair is lengthy. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Guard.
Motivation: He has comitted a past crime that haunts him to this day; and to be a bounty hunter again
Flaws: Antagonistic. Bonds: Religious, Rich, Job, Criminal record. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Blue quartz (7 gp).
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