Gorga Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her chestnut hair, when down, is lengthy. She has gray eyes and a black hat with a pastel feather.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A deep hatred of goblins; and someone believes her a fraud
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Buckler.
Gunter Anderton, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Fisher business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Ideals: Gifted, Fighting, Logical. Bonds: Rich, Attractive, Job. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Ranged Weapon.
Pikar Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple red robe with white stripes complete with hood. His hair is red, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Disciplined, Impeccable. Bonds: Attractive, Poor. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Everburning torch.
Callie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a white cloak and cross-gartered violet stockings. She has slicked back silver hair. Her brown eyes dart from person to person.
Personality: Callie wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Dyer, Callie learned a great deal about her mother's area of expertise. In her 17th year, her parents were killed by a drow raid, leaving Callie alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Disciplined, Entrepeneur. Bonds: Job, Enemies, Has a crush. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Rose Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is brown, silky, and of moderate length. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Rose has worked very hard to control her curse. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Passionate. Flaws: Forgetful, Disease. Bonds: Poor, Attractive, Job. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Bullseye lantern.
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