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Advanced [show]


Lone Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has moderate length gray fur. This copper eyed northerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She feeds upon the attention of others.

History: She was born several months after her father was called into army service. When Lone reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Map Maker job and began her own company from there.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lone Hummingbird, Female Tabaxi Sorcerer 5
Medium (4'11") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 400 gp.


Social Check DCs


Makaria Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears skinny pants and wears a green and black robe with the hood down. Her hair, while still mostly white, has prominent grey streaks. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is a Shoemaker first and foremost. She believes firmly that knowledge should be universal. She is a font of random trivia from the lore and stories she has discovered

History: Born in the south her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now owns her own business.

Motivation: To share knowledge with the world; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Makaria Entropy, Female Tiefling Fighter 3
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Nithther Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His gold crest has been sun bleached extensively. His eyes are likewise red.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Nithther would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and marry his brother to traveling adventurers

Flaws: Mundane, Secretive, Impulsive. Bonds: Attractive, Military, Family. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nithther Xephyrbahnor, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Athletic. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Adrik Ungart, Male Dwarf Fighter 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: A roughly beaten golden orb (140 gp).


Social Check DCs


Sun Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has gray fur. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Addict, Shy, Disease. Bonds: Job. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Sun Of World, Male Tabaxi Bard 3
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Artisan’s tools.


Social Check DCs

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