Mozfel Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a warhammer on his belt. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His auburn hair is still thick. His eyes are amber and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Mozfel grew up listening to his mother's many stories. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Stableman soon after.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 370 gp. Malachite (11 gp). Citrine (70 gp). Tourmaline (150 gp). 1 Masterwork manacles.
Hamil Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is dressed in a clean red cloak covering his clean studded leather. His whole body is exceptionally muscular. He wears his auburn hair up. He is baby faced.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Hamil was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Immigrant, Military. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Healer’s kit.
Brakka Fulton, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are gray and beady.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich eastern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp.
Oppah Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is bristling with hidden weapons, mostly rapiers and hand crossbows. Her tied-back hair is blonde. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A skeptical and narcissistic woman, Oppah's first love is herself. Her second love is also herself. As long as the job gets done she does not care how it got done.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Criminal record, Attractive. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Onyx (70 gp).
Gale Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an entirely brown suit with white socks and a vest with buckled shoes. She has moderate length white fur. She wears an eyepatch.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She enjoys reading and quiet.
History: Sold as a small child to a wizard, Gale was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Actor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
