Aldous Abram, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light brown in addition to tight pants. His small hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Nuraval Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of nunchakus, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His blonde hair is thinning but still full. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Nuraval hails from a village terrorized by goblins. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in nunchaku use. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Fighting, Joker. Flaws: Shy, Secretive. Bonds: Enemies, Criminal record. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Merihim Wit, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Miller uniform. He keeps his blue hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Merihim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He struck the Miller job and began his own company from there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Justice. Flaws: Insomniac. Bonds: Job, Immigrant. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Tree Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'2" and prefers to wear pastel pants and tee shirts. Her left leg appears badly burned and disfigured. Her cinnamon fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is frequently practicing swordplay.
History: She was raised by priests from a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Bonds: Guardian, Military, Religious, Mentor. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Traubon Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and is well dressed, constantly wearing a grey suit, brown shirt, and blue tie. His right leg appears badly burned and disfigured. With a patchy golden beard and wild golden hair. His eyes, though not visible through his cowl, are brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Traubon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and to end his boredom
Ideals: Joker. Flaws: Selfish. Bonds: Poor, In love. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 390 gp. 1 Masterwork Heavy steel shield.
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