Sora Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered greatsword and tarnished rapier as well. She wears a deerstalker hat to hide her balding. Her red eyes peer out from beneath her deerstalker black hat.
Personality: Sora hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Sora grew up listening to her mother's many stories. She found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp. 2 Smokesticks. 3 Alchemist’s fire. 1 Everburning torch. 2 Smokesticks.
Nimble In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. He has done his best to style his yellow fur to look like a famous performer. He has several tiny amber earrings on each ear.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He has a crush on the local Blacksmith; and to be a blacksmith again
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Family, Job, Has a crush. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. A silver and pearl hairclip (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Solid gold idol (600 gp). 1 Darkwood Shield.
Callie Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, and sports empty pouches on her belt. She wears her golden hair up. Her green eyes are slightly larger than normal.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Callie was born with her father's beautiful face. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She then took over the family business and is one of the better Butcher for hire.
Motivation: To unite with her sister.
Bonds: Job, Family, Attractive, Immigrant. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Hematite (6 gp).
Bagga Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bagga was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Opinionated. Flaws: Addict. Bonds: Poor, Enemies, Religious. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Zogdûsh Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is long and brown with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zogdûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Fighting. Flaws: Selfish, PTSD. Bonds: Attractive. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
