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Advanced [show]


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a green and grey robe with the hood down. His hair is chestnut, silky, and of moderate length. His eyes are silver.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Merihim Art, Male Tiefling Barbarian 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Harvest Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her white fur is still thick. Her eyes are copper and catlike.

Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and she is content

Flaws: Impulsive, Fearful, Mundane. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Harvest Of Claws, Female Tabaxi Ranger 1
Medium (4'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 130 gp.


Social Check DCs


Gildmak Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. His hair is golden and curly. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Jeweler, who enjoyed hunting, Gildmak was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To prove his worth to the world.

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Nature, Religious. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Gildmak Wildcloak, Male Halfling Cleric 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 18 (+4)17 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Drenna Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her auburn hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She has never given up on her painting dream.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Drenna Tindall, Female Half-Orc Cleric 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Draconic, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 130 gp.


Social Check DCs


Alice Dryden, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears tattered old clothes. Her right leg appears badly burned and disfigured. Her white hair is singed and shortened. Her ears are large.

Personality: She is fixated on the number 52. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Alice Dryden, Female Human Sorcerer 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp.


Social Check DCs

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