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Advanced [show]


Ida Lindsey, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. Her golden hair is heavily combed to the left. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born several months after her father was called into army service. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Criminal record, Military. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Ida Lindsey, Female Human Monk 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Red-brown spinel (120 gp).


Social Check DCs


Patrick Asheton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large brown jacket. His silver hair is cut short with large spiked bangs in the front. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against brigands; and a rival would like him out of the picture

Ideals: Opinionated, Entrepeneur, Gifted. Bonds: Criminal record, Enemies. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Patrick Asheton, Male Human Fighter 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 15 (+2)8 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Malachite (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Azzakh Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To be a Mercenary again; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Attractive, Job, Religious, Enemies. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Azzakh Skaarzborroosh, Male Dragonborn Warrior 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1900 sp. Large well-done wool tapestry (100 gp). A small bag of saffron. (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morg Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white wide-brimmed hat and white clothes. He has no hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Carpenter in town.

History: He comes from a rich southern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Carpenter soon after.

Motivation: He is wracked by social anxiety; and to be a shoemaker again

Ideals: Optimist. Flaws: Ugly, PTSD, Fearful. Bonds: Job, Rich. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Morg Cooper, Male Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp. Golden yellow topaz (200 gp).


Social Check DCs


Gunnloda Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, but even with her fine clothing she looks run-down. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant gray.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gunnloda is combative with any and all who dare try her patience in the slightest.

History: Gunnloda was born the youngest of three triplets. Her first spouse was a Tanner, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for her; and her spouse's relatives view her with great suspicion

Ideals: Justice, Impeccable. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Gunnloda Brazzik, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 310 gp.


Social Check DCs

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