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Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. He wears a broad hat to cover his moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of gnolls once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Rangrim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rangrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 9 (-1)8 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Solid gold idol (200 gp). Finely wrought small gold bracelet (80 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Banded mail.


Social Check DCs


Cora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears dark leathers with embroidery. She wears her chestnut hair up in a very large beehive style do. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Cora was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. Her father was a soldier and died while she was still young. Cora was left her father's suit of armor and trained in its use and care. She has dedicated herself to building a better village for her children.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Flaws: Ugly, Fearful. Bonds: Poor, Adventurer, Military. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Cora Warmwater, Female Halfling Bard 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)8 (-1) 9 (-1)10 (+0)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Hecat Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and is generally shirtless and showing off her tattooed chest. She has wavy blue hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered painting. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and retire the richest woman in the west

Ideals: Entrepeneur, Artistic. Flaws: Mundane. Bonds: Mentor, Guardian. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Hecat Mystery, Female Tiefling Bard 3
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)19 (+4) 14 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 600 sp.


Social Check DCs


Greeba Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an entirely white suit with grey socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. Her chestnut hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has all her life been fascinated with poetry.

History: Born to a pair of adventurers, Greeba grew up listening to her mother's many stories. Greeba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Barrister and was forced into it by her family.

Ideals: Artistic. Bonds: Nature, Adventurer, Family. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Greeba Denholm, Female Half-Orc Bard 2
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 300 gp. White pearl (50 gp). 1 Darkwood Shield.


Social Check DCs


Vanuath Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He wears his golden hair down. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. Vanuath was born on a far western desert where he grew up under the tutelage of his father, an expert Barrister. He has drifted from career to career and currently works as a Barrister.

Motivation: To share knowledge with the world; and to be a miller again

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Vanuath Rothenel, Male Elf Warlock 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs

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