Thea Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a white tunic with blue highlights, and long violet pants that bunch up around her shoes. Her head has been shaved. She has a tattooed face.
Personality: She can speak with the recently deceased. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: She's in love; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Job. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 120 gp.
Ubada Cornish, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears silk and lounges about seductively. She sports a flattop hair cut. Her hazel unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: Ubada was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC.
Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 500 sp.
Gurdis Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a brown armored body suit, with a simple red line shooting up and back down. Her black hair is long and unkept. Her eyes are a pleasant brown.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has achieved small success as a Navigator.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 150 gp. 1 Chain shirt.
Kathra Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and green handkerchief worn on her right side. She is portly but not overly obese. She is bald on top and has large silver tufts of hair around her ears. Her eyes are brown and she is always smoking a pipe.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Kathra was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She is untrained/undisciplined, which makes her dangerous.
Motivation: She loathes her own lifestyle; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Terse, Insane, Depressed. Bonds: Religious, Job. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 sp.
Gomory Axton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his grey robe and has his scythe always slung over his shoulder. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south, but his parents moved at a very young age to the north. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer, Criminal record. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
