Kellen Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man wears bulky tan painted plate armor, and sports empty pouches on his belt. His hair is white and very short. His amber eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family Kellen was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and seeks redemption
Ideals: Philantrophist. Bonds: Criminal record, Religious, Has a crush, Rich. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
Skirt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'2" western man, he wears just a brown suit. His red fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's attracted to the PC; and he has a crush on the local engraver
Flaws: Shy. Bonds: Nature, Rich, Has a crush. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1 Half-Plate.
Târz Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.
History: Born to a Scribe, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Târz took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Nature. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp.
Tatyan Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this woman prefers to wear black clothing when she does not wear armor. She has styled her gold crest well, parting it to the left. Her gold eyes are passionate and lively.
Personality: Stoic and calm, she prefers to meditate than take action. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. She helped her mother out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tatyan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home; and balancing her hectic life and new beggar responsibilities is difficult
Ideals: Disciplined, Fighting. Flaws: Selfish. Bonds: Job, Guardian. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
Millicent Webley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. She has several tiny amethyst earrings on each ear.
Personality: She acts crazy and hedonistic. Energy wise she seems alert and responsive.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it; and further expansion of business
Ideals: Professionalism. Flaws: Hedonist, Insane. Bonds: Rich, Job. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Blue quartz (9 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!