Godfrey Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the left. He has a dull look in his hazel eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. Godfrey was born on a far southern mountains where he grew up under the tutelage of his father, an expert Painter. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Sannl Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern woman wears rags and sports a simple walking cane. She wears her blonde hair up. She wears crescent spectacles with a black brim.
Personality: Her tongue was cut out and she uses sign language. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a Sculptor, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Athletic. Flaws: Disease, Insane. Bonds: Poor, Criminal record, Job. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sora Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. Her black crest is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: This woman loves writing and to teach people writing more than just about anything. She is lazy and tries to find solutions quickly.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To pay off her debts; and to reunite with her old friends
Ideals: Artistic. Flaws: Lazy. Bonds: Rich, Adventurer, Debt. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Pink pearl (50 gp). Citrine (80 gp). Aquamarine (600 gp).
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel armored body suit, with a simple blue line shooting up and back down. She has a moderate pudge and is not very fit. Her long yellow fur is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She is overprotective of those who hire her services. She misses her home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Sun studied abroad. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 3 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Bonds: Guardian, Immigrant, Job. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Symma Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing a long, tan, dusty cloak. She wears a feathered hat to hide her balding. She has several tiny amber earrings on each ear.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's repulsed by the PC.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
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