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NPC Generator

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Advanced [show]


Hobart Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, red cloak. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hobart took refuge in the ruined castle and found the beat up halberd and armor he uses now. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Pacifist. Bonds: Immigrant, Nature, Family, Rich. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Hobart Tealeaf, Male Halfling Wizard 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Chrysoberyl (60 gp).


Social Check DCs


Paela Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a large red jacket. She wears a colorful flower in her brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She is the product a well kept family trust fund and as such has never really known need. Her childhood dream was to be a Bowyer, but she was a colossal failure. She has since lost track of the people in her past.

Motivation: A deep hatred of goblins; and she wants revenge against goblins

Bonds: Attractive, Job, In love, Rich, Family, Enemies. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Paela Sunmeadow, Female Halfling Aristocrat 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Adran Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a violet coat over a green low-cut shirt, and a small hat upon his head. His moppish chestnut hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Carpenter, Adran learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adran took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Secretive, Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Adran Arnuanna, Male Half-Elf Expert 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 sp. 3 Antitoxin.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His hair is white and curly. His eyes are brown and catlike.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ernest was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Ernest Gentry, Male Human Adept 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Ûshbaka Preston, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Barber business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Insane, Secretive. Bonds: Job, Adventurer, Enemies. Occupation: Barber

Voice: Stutters

Attributes [hide]

Ûshbaka Preston, Male Half-Orc Paladin 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Banded agate (13 gp). Onyx (70 gp). Rose (70 gp).


Social Check DCs

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