Three Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears brown trousers with black and pastel striped suspenders. She wears various colorful collared shirts. Her cinnamon fur is lengthy. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She does not trust anyone and sleeps with one eye open.
History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Hedonist, Insomniac. Bonds: Nature, Adventurer, Criminal record. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Abalaba Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a tan and brown handkerchief worn on her left side. Her golden hair is unkempt and raggedy. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing herself, she comes off as nervous. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in a small desert village. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the east; and she has a crush on the local scribe
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Nature. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Magnifying glass.
Korinn Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light green in addition to tight pants. Her scarlet crest has been sun bleached extensively. Her eyes are likewise red.
Personality: She loves telling others what to do and how they should feel about things. She takes great joy in being the best Cook in town.
History: She was born in the east, but her parents moved at a very young age to the north. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She tends to her Cook job now, and dutifully fulfills any obligations she has.
Motivation: Wants to work out more often; and doesn't want to be a cook and was forced into it by her family
Ideals: Opinionated, Athletic. Bonds: Job, Immigrant, Family. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 9000 sp. Violet garnet (300 gp). Chrysoprase (60 gp). Obsidian (9 gp). Chrysoberyl (50 gp).
Aldous Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He keeps his white hair in a flapper bob. His gray eyes peer out from beneath his feathered violet hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Joker, Logical. Flaws: Disease, Insomniac. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp.
Anbera Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a brown costume with the symbols of strength on her torso. She has styled her blonde hair well, parting it to the left. Her eyes are a pleasant violet.
Personality: She is almost excessively polite to everyone, even when angry. She receives visions of the future at random moments
History: She was born in the north, but her parents moved at a very young age to the south. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted divine powers by her dying sister.
Motivation: Revenge; and wants to have a good time and be beloved
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 19 (+4) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 gp. 1 Half-Plate.
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