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Advanced [show]


Travok Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern man likes to wear grey tank tops with yellow pants. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Travok Aranore, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Ernest Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple brown robe with violet stripes complete with hood. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Ugly, Sensitive, Impulsive. Bonds: Military, Immigrant. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Harrington, Male Human Aristocrat 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp. Amber (150 gp).


Social Check DCs


Jezean Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she has a large black mantle and cape that has been intricately interwoven into her red robe. She has moderate length copper crest. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Layabout, Jezean learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Layabout for hire.

Motivation: She wants to meet her childhood hero; and expand her business

Flaws: Shy, Fearful. Bonds: Job, Attractive, Adventurer. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jezean Pfaphnyrennish, Female Dragonborn Fighter 4
Medium (6'1") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Seven Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has dyed her greying orange fur a little too much giving a sharp orange color. Her eyes are yellow and catlike.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born the only child of a wealthy merchant. Her mother had invested heavily in several trade routes and wanted her to inherit them. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Seven Prim Posies, Female Tabaxi Monk 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Boddynock Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His black hair is matted, messy, and big. He has gray eyes and a blue hat with a grey feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Boddynock grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Boddynock. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Boddynock Offund, Male Gnome Monk 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. Obsidian (5 gp).


Social Check DCs

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