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NPC Generator

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Advanced [show]


Trym Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her black robe. She has a moderate pudge and is not very fit. Her black hair is kept up in a ponytail inside a Stetson hat. She has several tiny opal earrings on each ear.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school to support her sick father, and resented it. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent father.

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Slave, Family. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Trym Tealeaf, Female Halfling Aristocrat 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Jade (80 gp). 1 Masterwork manacles.


Social Check DCs


Ea Fascination, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'2" and is well dressed, but even with her fine clothing she looks run-down. Her left leg appears badly burned and disfigured. Her black hair is drawn into a tight pony tail with a card scrunchie. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: She comes from a rich western family. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and human compassion

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Racist. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Ea Fascination, Female Tiefling Bard 1
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 160 gp. Jade (80 gp).


Social Check DCs


Immeral Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His golden hair is cut short with large spiked bangs in the front. His half smiles and green eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Wasanthi, Male Half-Elf Warrior 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Paymon Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is brown and very short. His silver eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Paymon took refuge in the large cave and found the beat up shield and armor he uses now. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Ugly. Bonds: Family, Slave, Nature. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Paymon Guilt, Male Tiefling Paladin 3
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)19 (+4) 18 (+4)17 (+3)
Skills Sleight of Hand +2, Survival +6
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon, Orc, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Dworic Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with small hat. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. His eyes are a pleasant brown.

Personality: Eccentric and domineering, Dworic will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Dworic never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: In love, Religious. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Dworic Daerdahk, Male Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs

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