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NPC Generator

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Advanced [show]


Alvyn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His red hair is cut jaggedly and amateurishly. His eyes are blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Alvyn studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Alvyn Miggledy, Male Gnome Druid 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 350 gp. Brown-green garnet (40 gp). Red garnet (40 gp). Hematite (10 gp).


Social Check DCs


Oriff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of the sun god around her neck, and a scimitar on her belt. With wild auburn hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is harsh and unforgiving.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Scribe father left her crippled. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Passionate. Flaws: Addict, Antagonistic, Disease. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Oriff Dankil, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Vadania Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a tight fitting blue shirt and pants. Her chestnut hair is braided into rings. Her violet eyes are slightly larger than normal.

Personality: She can speak with the recently deceased. Vadania is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of northern immigrants she idolized her mother. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Bonds: Family, Immigrant. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Vadania Yaeldrin, Female Elf Rogue 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Flak Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black trousers with green and tan striped suspenders. He wears various colorful collared shirts. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Flak is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Flak studied abroad. Through the years after Flak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Flak's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Flak and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Gifted. Flaws: Depressed, Fearful, Antagonistic. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Flak Hayes, Male Half-Orc Cleric 2
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)15 (+2) 17 (+3)10 (+0)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 400 sp. Red spinel (130 gp). Jade (130 gp). Blue quartz (11 gp).


Social Check DCs


Nadarr Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" northern man, he dresses like a well dressed Barkeep does. He keeps his brass crest in a flapper bob. His red eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Nadarr studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business.

Ideals: Gifted, Justice. Flaws: Emotional. Bonds: Job, In love. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Nadarr Sumnarghthrysh, Male Dragonborn Commoner 3
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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