Millicent Langdon, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is golden and curly. Her eyes are amber and beady.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Justice. Flaws: Ugly, Greedy, Mundane. Bonds: Nature. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Deep green spinel (110 gp). 1 Magnifying glass.
Seebo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a colorful flower in his brown hair. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Seebo grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He struck the Priest job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Hematite (14 gp). Jet (130 gp).
Bucklal Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light white in addition to tight pants. He has shaved his head bald. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Slave Trader, who enjoyed hunting, Bucklal was taken on many hunting expeditions. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Grai Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered yellow stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is knotted and matted. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invites people to come help in her community garden.
History: When she was but 8 years old her parents immigrated from the west. Grai was born on a far western plains where she grew up under the tutelage of her father, an expert Bellfounder. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp.
Luthra Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of greatswords on her belt, each one with a emerald on the hilt. Her blonde hair is slicked back into a classic pompadour. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is witty, but her monotone delivery comes off as unnerving Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. Luthra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
