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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries flails. His fur is short and gray. His thin eyebrows rest above his beady copper eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Great hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Adventurer, Enemies. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Great Candle, Male Tabaxi Fighter 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Griselda Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a yellow shirt with thin black vertical stripes and white pants. She has wavy white hair. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Griselda took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers.

Ideals: Passionate. Bonds: Attractive, Family, Military, Nature. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Griselda Ray, Female Half-Elf Druid 3
Medium (5'0") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His orange fur is smooth and relatively long. His yellow eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Edge grew up listening to his father's many stories. Edge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Edge In the Wind, Male Tabaxi Fighter 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 30 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Xappan Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his left hand. His black hair is knotted and matted. His black eyes peer out from beneath his feathered black hat.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Xappan never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Xappan Moral, Male Tiefling Aristocrat 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Isabella Appleton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, brown cloak. Sporting a golden mohawk this woman's hair draws a lot of attention. She has violet eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with her god.

History: She was born to a criminal king-pin and mafia family Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Antagonistic, Insane. Bonds: Religious, Criminal record. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Isabella Appleton, Female Human Wizard 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs

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