Findex Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black shirt with thin white vertical stripes and tan pants. Her crest, while still mostly copper, has prominent grey streaks. Her eyes, though not visible through her cowl, are gold.
Personality: Findex is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Findex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Extrovert, Logical, Fighting. Flaws: Mundane. Bonds: Immigrant. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Red garnet (50 gp). Red spinel (50 gp).
Gilbert Kenley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Optimist. Flaws: Ugly, Insane, Addict. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Beast Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. She has wavy orange fur. Her hazel eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the east. A freak accident while working with her Guard father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Joker, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 400 gp.
Syllin Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western woman wears skinny pants and wears a yellow and brown robe with the hood down. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are likewise brown.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not trust anyone and sleeps with one eye open.
History: She was born in a small desert village. Her mother took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4 Thunderstones.
Thomas Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat, and he perpetually has his shield ready. He has a small bristly mustache and wavy silver hair. His eyes are green and catlike.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Fighting, Impeccable. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!