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NPC Generator

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Advanced [show]


Bruz Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His moppish chestnut hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Bruz was born the youngest of three triplets. A freak accident while working with his Mercenary father left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Guardian, Family. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Bruz Richie, Male Half-Orc Bard 2
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Hupe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His hair is short and auburn. His fierce violet eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Bonds: Job, Immigrant, Religious, Family. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Hupe Tealeaf, Male Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Emerald Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is dressed in an above average manner. Her clothes are grease stained in places. Her lavender fur is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are copper.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Emerald was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the east; and expand her business

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Emerald Prim Posies, Female Tabaxi Fighter 2
Medium (4'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 11 (+0)18 (+4)
Skills Religion +1, Stealth +4
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bimpnottin Reese, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of crossbows on her belt, each one with a emerald on the hilt. Her long white hair reaches down to her waist. Her blue eyes are slightly larger than normal.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She works hard and plays hard.

History: When she was but 5 years old her parents immigrated from the west. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has dedicated herself to building a better village for her children.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Hedonist, PTSD. Bonds: Attractive, Adventurer, Immigrant. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Bimpnottin Reese, Female Gnome Ranger 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Barendd Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his spear. He wears his white hair up in a very large beehive style do. His brown eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: Barendd lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Performer and was forced into it by his family.

Flaws: Impulsive, PTSD. Bonds: Guardian, Family. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Barendd Steelfist, Male Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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