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Advanced [show]


Nithther Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His crest is bronze, silky, and of moderate length. His gold eyes peer out from beneath his Stetson black hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small mountains village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Persistence. Bonds: Attractive, Rich, Nature, Criminal record, Slave. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Nithther Norixius, Male Dragonborn Expert 4
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Amber (160 gp). Red spinel (160 gp). 1 Minor magic item.


Social Check DCs


Kody Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright brown suits and hats. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A powerful wizard made him what he is. A few years later when the east was not economically sound they moved to his current location. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Ugly, Insane, Emotional. Bonds: Criminal record, Mentor, Immigrant. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Kody Quinton, Male Human Wizard 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2000 cp.


Social Check DCs


Mardnab Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a long, blue cloak. Her silver hair is thinning but still full. She wears a mask on her face.

Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: Marry her sister to traveling adventurers; and she's repulsed by the pc

Ideals: Justice, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Mardnab Shadowcloak, Female Gnome Paladin 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Makaria Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'4" and wears a custom-built plate barding that's adorned with black lining and desert motifs. Her right hand appears badly burned and disfigured. She wears a colorful flower in her dark red hair. Her white eyes have a joyful gleam in them most of the time.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is frequently practicing swordplay.

History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Barkeep like her mother before her.

Motivation: Sabotage a competitor; and to be a sailor again

Bonds: Attractive, Job, Military, Nature. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Makaria Principle, Female Tiefling Expert 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 600 sp. Lapis lazuli (6 gp).


Social Check DCs


Raam Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His purple hair is smooth and relatively long. His white eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: Raam was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has a crush on the local Stableman; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Adventurer, Poor, Nature, Has a crush. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Raam Joy, Male Tiefling Commoner 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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