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Advanced [show]


Jasmine Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a well pressed and immaculate suit (or dress). Her white hair is heavily combed to the left. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves telling others what to do and how they should feel about things. She misses her home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city she treasured whatever gifts she got. Jasmine was born on a far northern forest where she grew up under the tutelage of her mother, an expert Roofer. She's since become an addict/alcoholic.

Motivation: She has a crush on the local Glassblower; and she has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Jasmine Shadowquick, Female Halfling Commoner 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)9 (-1) 17 (+3)14 (+2)
Skills Religion +1, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. 1 Darkwood Shield.


Social Check DCs


Loopmottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is renowned for her bright tan dresses and hats. Beneath her clothing is a huge mess of scar tissue. She keeps her blonde hair in a flapper bob. Her fierce gray eyes like to dwell on things.

Personality: She is almost excessively polite to everyone, even when angry. She is lazy and tries to find solutions quickly.

History: Born in the south to a Gardener, Loopmottin learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their son. She worked as a Gardener, and she later adopted a second son.

Motivation: To pay off her debts; and regain custody of her son

Flaws: Shy, Lazy. Bonds: Slave, Job, Family, Debt. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Loopmottin Tarkelby, Female Gnome Wizard 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)14 (+2) 15 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Coral (70 gp). Hematite (12 gp). Deep green spinel (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Bilga Brownrigg, Female Half-Orc [Permalink]

Personal [hide]

Description: She very much looks the part of a Barkeep. She is bald on top and has large silver tufts of hair around her ears. Her violet eyes dart from person to person.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Barkeep job and began her own company from there.

Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new barkeep responsibilities is difficult

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Bilga Brownrigg, Female Half-Orc Cleric 1
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 17 (+3)6 (-2)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp.


Social Check DCs


Kilia Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple brown robe with violet stripes complete with hood, and carries longswords. Her golden hair is kept up in a ponytail inside a broad hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Kilia hails from a village terrorized by dire rats. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in longsword use. She has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Kilia Rubyeye, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)9 (-1) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp.


Social Check DCs


Uraim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His brown hair is singed and shortened. He has brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To reunite with his absent mother; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Goldfinder, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs

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