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NPC Generator

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Advanced [show]


Helja Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. Her golden hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: Helja hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She also hits on women, regardless of circumstances.

History: Helja was born in the south. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To settle down with her crush.

Ideals: Artistic, Persistence. Flaws: PTSD. Bonds: Attractive, Has a crush. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Helja Morigak, Female Dwarf Monk 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Fragrant Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He wears his red fur down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Fragrant Hummingbird, Male Tabaxi Rogue 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp. Aquamarine (400 gp). Banded agate (4 gp). 1 Masterwork studded leather.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and curly. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Flaws: Selfish. Bonds: Slave. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Ozyman TellPenny, Male Halfling Ranger 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Stealth +6, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Melissa Springfield, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a grey collared shirt and violet skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her hair is chestnut and curly. She wears an eyepatch.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Melissa took refuge in the large cave and found the beat up nunchaku and armor she uses now. After a long history of fighting, Melissa and her spouse have recently divorced.

Motivation: She is greedy.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Nature. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Melissa Springfield, Female Human Fighter 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp. Coral (100 gp).


Social Check DCs


Valafar Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Tiefling culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Valafar studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Gifted. Flaws: Racist, Hedonist. Bonds: Criminal record, Job. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Valafar Benevolence, Male Tiefling Aristocrat 3
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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