Pallabar Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, blue cloak. His moppish brown hair is in a traditional bowl cut. He is baby faced.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the east; and regain custody of his son
Ideals: Justice, Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Poor, Family. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Gruk Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his crossbow. His brown hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gruk has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear.
Ideals: Justice. Flaws: Insomniac, Fearful, Disease. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: Just what you see.
Salasar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white crest is smooth and relatively long. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.
History: He comes from a rich western family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Pacifist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Has a crush. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Large well-done wool tapestry (200 gp).
Flask Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a colorful flower in her lavender fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can't help but pocket interesting objects she comes across
History: Flask hails from a village terrorized by illithids. Flask was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Flask decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: To reunite with her old friends; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Joker. Bonds: Adventurer, Attractive, Criminal record, Enemies. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 8 Acid flasks.
Falkrunn Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a colorful flower in her golden hair. Her gray eyes peer out from beneath her feathered grey hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Military, Family, Job. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. Carved bone or ivory statuette (90 gp).
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