Gardain Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Sold as a small child to a wizard, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Justice, Artistic. Bonds: Family, Mentor, Rich. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 60 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Darkwood Buckler.
Euron Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His blue hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Euron was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Ugly, Insane, Impulsive, Shy. Bonds: Military. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Zircon (20 gp). Zircon (20 gp). Rose (20 gp). 1 Masterwork Heavy steel shield.
Diesa Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears bulky grey painted plate armor. Her broad hat is riddled with cuts and holes. Her eyes are violet and catlike.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A powerful slaver made her what she is. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She used her abilities to travel the world and help people.
Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people
Ideals: Athletic, Philantrophist. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Courier
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Ahinar Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has done her best to style her white hair to look like a famous performer. Her brown eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Shepherd father left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Three In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" southern woman, she is wearing a long, brown, dusty cloak. Her fur is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.
Personality: She is almost excessively polite to everyone, even when angry. She would rather hide behind her crafts than deal with other people.
History: Her mother raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She inherited the family business which she has now maintained for 9 years.
Motivation: A deep hatred of illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Artistic. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 330 gp.
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