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NPC Generator

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Advanced [show]


Glim Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light tan in addition to tight pants. His brown hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Server mother left him crippled. He struck the Sage job and began his own company from there.

Motivation: To be a Server again; and wants his loneliness to end

Ideals: Athletic. Flaws: Antagonistic, Selfish, Disease. Bonds: Job, Has a crush. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Glim Pingun, Male Gnome Warrior 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Athletics +1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aura Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his red fur. His copper eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Aura was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: He wants to get laid; and to clean up the streets

Ideals: Joker. Flaws: Addict, PTSD. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Aura Mirror, Male Tabaxi Paladin 5
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)9 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Enidda Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a tan shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her moppish auburn hair is in a traditional bowl cut. She has green eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has all her life been fascinated with music.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Enidda Musgraben, Female Gnome Adept 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Star rose quartz (20 gp).


Social Check DCs


Juliana Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear yellow clothing when she does not wear armor. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Juliana studied abroad. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She inherited the family business which she has now maintained for 9 years.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Juliana Horner, Female Half-Elf Adept 3
Medium (5'2") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp. Chrysoberyl (70 gp). 4 Smokesticks. 2 Tanglefoot bags. 1 Holy water.


Social Check DCs


Juliana Marley, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has slicked back chestnut hair. Her ears are large.

Personality: She acts crazy and hedonistic. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Dyer, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Hedonist, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Juliana Marley, Female Human Commoner 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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