Uadjit Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her copper crest is still thick. This gold eyed westerner is not easily forgotten.
Personality: Calm and collected, she is a well trained Shoemaker. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was always a brilliant, if unscrupulous mind. Like her father and her brother before her, after school she went straight into learning to become a Shoemaker. She has achieved small success as a Shoemaker.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 110 gp. Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (400 gp). Gold dragon comb with red garnet eye (400 gp). 1 Breastplate.
Henry Windsor, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. His moppish red hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and wants his loneliness to end
Ideals: Fighting. Flaws: Emotional, Impulsive. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Red-brown spinel (160 gp). 1 Masterwork Common Ranged Weapon.
Zanna Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has a slight overbite and is overall scrawny. Sporting a blonde mohawk this woman's hair draws a lot of attention. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is very quiet and rarely speaks above a whisper. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the west, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. Peridot (30 gp). 1 Half-Plate.
Rezena Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has moderate length white crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rezena took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her son.
Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp.
Susannah Kensley, Female Human [Permalink]
Personal [hide]
Description: This woman has a large brown mantle and cape that has been intricately interwoven into her violet robe. She has a penchant for wearing a ring with an oversized jet on her left hand. Her hair is greying and her face has many wrinkles. Her eyes are green.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has worked as a Fisher like her father before her.
Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Rich, Criminal record, Job, Religious, Nature. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Deep green spinel (110 gp).
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