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Advanced [show]


Juliana Huckabee, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears grey painted combat armor at almost all times. Her whole body is exceptionally muscular. Her white hair is still thick. She is baby faced.

Personality: Juliana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Flattery will make her almost putty in your hands.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion

Ideals: Extrovert. Flaws: Selfish, Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Juliana Huckabee, Female Human Expert 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Barbena Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is smooth and relatively long. Her half smiles and violet eyes are beguiling and draw you in.

Personality: Stoic and calm, she prefers to meditate than take action. Flattery will make her almost putty in your hands.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and expand her business

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Barbena Loderr, Female Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 190 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Finely wrought small gold bracelet (30 gp).


Social Check DCs


Criella Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'3" eastern woman, she wears a lot of dark rich colors, with gold accents. Her dark red hair is smooth and relatively long. She has red eyes and a black hat with a blue feather.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She moved from fad to fad and when she turned 15 she discovered dancing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is greedy; and money/treasure

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Criella Bedlam, Female Tiefling Rogue 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Percival Wade, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in grey turtlenecks beneath a tan coat with green slacks. With bright brown hair and a scraggly beard. He has a dull look in his green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Justice. Bonds: Rich, Religious, Job. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Percival Wade, Male Human Fighter 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Sorath Music, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered nunchaku and tarnished scythe as well. Her white hair is heavily combed to the left. Her eyes, though not visible through her cowl, are white.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a logical person and will generally grow upset if things defy logic and science.

History: From birth she was tutored by a cruel and relentless mentor. Sorath was born on a far western forest where she grew up under the tutelage of her mother, an expert Mayor. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Logical. Bonds: Mentor, Immigrant. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Sorath Music, Female Tiefling Warlock 1
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp.


Social Check DCs

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