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Seven Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. Her fur is greying and her face has many wrinkles. Her eyes are likewise blue.

Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Seven was born on a far southern desert where she grew up under the tutelage of her mother, an expert Navigator. She now mingles about in high society.

Motivation: To reunite with her old friends; and she is greedy

Ideals: Disciplined, Gifted. Bonds: Immigrant, Rich, Adventurer. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Seven Shore, Female Tabaxi Monk 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Nemeia Patience, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is short and blue. She wears an eyepatch.

Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.

History: She was born on a small isolated farm. Her mother was a soldier and died while she was still young. Nemeia was left her mother's suit of armor and trained in its use and care. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Nemeia Patience, Female Tiefling Sorcerer 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 11 (+0)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp.


Social Check DCs


Quarion Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He now owns his own business.

Motivation: To be a Weaver again; and he is unsatisfied with his job

Bonds: Job, Immigrant. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Quarion Selevarun, Male Elf Cleric 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Conrad Nash, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a grey costume with the symbols of death on his torso. He keeps his white hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the south.

Ideals: Opinionated, Entrepeneur. Flaws: Addict. Bonds: Slave. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Conrad Nash, Male Human Monk 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)17 (+3) 13 (+1)18 (+4)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 80 gp.


Social Check DCs


Oskar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To end his boredom; and he is content

Flaws: Depressed, Impulsive, Mundane. Bonds: Nature, Job. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Oskar Glanhig, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp. 1 Silk rope.


Social Check DCs

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