Shamil Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears baggy tan pantaloons and a violet scarf. Her hair is always cut to a buzz. She wears large thick round spectacles.
Personality: She dislikes all the random violence that takes place in the north. She is used to getting what she wants. In part because she is a meticulous planner.
History: She comes from a rich northern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now spends her time doing works of charity.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Pacifist, Professionalism, Philantrophist. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp. 1 Masterwork Common Melee.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries nunchakus. His black fur is kept up in a ponytail inside a top hat. His blue eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a healer again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Poor, Job. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp. Amber (150 gp).
Immeral Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears a faded coat and loose pants complete with small hat. He has styled his red hair well, parting it to the right. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Immeral was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Hematite (4 gp).
Osah Mute, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her flail. She has no hair. She wears an eyepatch.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invites people to come help in her community garden.
History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Osah has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: She is unsatisfied with her job; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 5000 cp. 1 Masterwork Artisan’s tools. 1 Hourglass.
Wella Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her black hair is cut jaggedly and amateurishly. She has a tattooed face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their daughter. She worked as a Fletcher, and she later adopted a second daughter.
Motivation: She is greedy; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Immigrant, Family, Rich, Job. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
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