Vicky Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is wearing a long, violet cloak. Her whole body is exceptionally muscular. Her red hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She left for the north, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Immigrant, Religious. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Pink pearl (100 gp). Golden pearl (100 gp). Amber (100 gp).
Mardnab Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries a battered scimitar and tarnished hammer as well. Her blonde hair is smooth and relatively long. Her green eyes dart from person to person.
Personality: Mardnab hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Sold as a small child to a wizard, Mardnab was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Ruler and found it very stressful. She has worked as a Ruler like her mother before her.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Hugolina Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is chestnut and very short. Her ears are large.
Personality: A deeply religious woman she believes everything happens for a reason. She takes great joy in being the best Engraver in town.
History: She was born in the west. Her necromantic abilities were realized during a raid on her village. She has drifted from career to career and currently works as a Engraver.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Job, Immigrant. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Drusilia Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries with her a set of axes on her belt, each one with a emerald on the hilt. She wears a small hat to cover her moderate length chestnut hair. Her brown eyes peer out from beneath her small violet hat.
Personality: Her tongue was cut out and she uses sign language. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born at the edge of vast desert. She helped her mother out around the business and became quite the natural. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and to be a sage again
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job, Nature. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Zed Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a fancy black suit. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate, Optimist. Flaws: PTSD. Bonds: Attractive, Immigrant, Nature. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 7000 cp.
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