Ranala Folkor, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this eastern woman wears a blue costume with the symbols of the sun god on her torso. Her silver hair is cut jaggedly and amateurishly. Her eyes are likewise amber.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She is obsessed with a lost civilization.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ranala fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and meet up once more with her childhood friend
Ideals: Athletic, Fighting. Bonds: Has a crush, Adventurer, Rich. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 20000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Numba Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a blue armored body suit, with a simple brown line shooting up and back down. Her head has been shaved. Her fierce hazel eyes like to dwell on things.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the north to a Sculptor, Numba learned a great deal about her mother's area of expertise. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She struck the Sculptor job and began her own company from there.
Motivation: To be a Locksmith again; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Nimble Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long black fur is drawn into a two foot long braid. His eyes are a pleasant amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Nimble hails from a village terrorized by drow. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Nimble's homeland. Nimble decided to take the middle way and become a bodyguard. He now travels the world, in search of power and loot.
Motivation: Dragonborn compassion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Secretive, Racist. Bonds: Adventurer, Enemies, Immigrant. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Aerdeth Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is auburn. He wears large thick round spectacles.
Personality: Aerdeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Entrepeneur, Logical. Bonds: Military, Job. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Average lock.
Drogo McLeod, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His silver hair is braided into rings. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He became a Performer soon after.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2200 sp.
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Their contribution stands as a beacon of hope for all adventurers!