Baggi Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a wide-brimmed hat to cover her moderate length brown hair. She wears large thick round spectacles.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with her god.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Shy. Bonds: Religious, Nature, Job. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp.
Nim Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde, silky, and of moderate length. This green eyed easterner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nim reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Joker, Persistence. Bonds: Attractive, Military. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Uraim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Impulsive. Bonds: Nature, Criminal record, Mentor. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Helgret Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a grey collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her skin is also unnaturally pale. Her long white hair reaches down to her waist. Her thin eyebrows rest above her beady brown eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: An old rival family wants her found; and she feels threatened by others
Flaws: Ugly, Sensitive, Fearful. Bonds: Poor, Family. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
Possessions: 1 Masterwork Common Melee.
Bharash Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. His green crest is kept up in a ponytail inside a small hat. His gold eyes dart from person to person to random spaces in the air.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
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