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NPC Generator

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Right-Handed Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her yellow fur is slicked back into a classic pompadour. Her green eyes dart from person to person.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She receives visions of the future at random moments

History: She was born in the south. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes her a fraud; and she is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Right-Handed Of Claws, Female Tabaxi Cleric 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Bardryn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a grey vest and prefers tan and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her tied-back hair is white. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich northern family. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Many giants want her driven away.

Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bardryn Aranore, Female Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)11 (+0) 12 (+1)16 (+3)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 150 pp.


Social Check DCs


Adran Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Adran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Adran was born with his father's beautiful face. When Adran reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Adran Malcolms, Male Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 100 gp.


Social Check DCs


Mordai Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are red.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Rich, Mentor, Religious. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Mordai Pursuit, Male Tiefling Barbarian 2
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 250 gp.


Social Check DCs


Enialis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. His blonde hair is cut short with large spiked bangs in the front. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Elves.

History: He comes from a rich eastern family. Enialis was born on a far eastern forest where he grew up under the tutelage of his father, an expert Carpenter. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Addict, Racist. Bonds: Immigrant, Rich. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Enialis Rothenel, Male Elf Druid 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Brass mug with jade inlays (300 gp).


Social Check DCs

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